Sunday 16 November 2014


The Sea Of Slumber

Sleep
A condition of body and mind which typically recurs for several hours every night, in which the nervous system is inactive, the eyes closed, the postural muscles relaxed, and consciousness practically suspended.

Dream
A series of thoughts, images, and sensations occurring in a person's mind during sleep.

Nightmare
A frightening or unpleasant dream. 

What does sleep look like?

Many images of sleep or peoples representation of dreams consist of surreal landscapes and vivid colours. Certain aspects are out of place and things that do not usually mix seem to gel together. These surreal landscapes have a certain tranquility about them and do not particularly fit into a specific time frame or age, they feel limitless and are own there own space.




Ibis Sleep Art

The Ibis robot's paintings look a lot like the universe to me. Multiple galaxies intertwined on one canvas. I am curious to weather this is what the programmers intended or if it is just a lucky coincidence.

Louis Dyer

Lucid Dreaming
A lucid dream is any dream in which one is aware that one is dreaming.

Astral Projections
Astral projection (or astral travel) is an interpretation of out-of-body experience (OBE) that assumes the existence of an "astral body" separate from the physical body and capable of traveling outside it. 

http://louisdyer.com/





Louis Dyer is a 22 year old speed painter from Plymouth, his work is based on his experiences of lucid dreams and astral projection. His use of elements that do not work in realty give the impression of being somewhere else. To me in the above piece the person appears to be in out of space or on a moon. None of these places have an atmosphere, any wind, oxygen or water, yet there is still a man walking next to a pond with a huge bit of fabric blowing in the wind.

"I started running up a hill and when I hit the top I jumped off the edge. As I was falling I was completely lucid, everything was so clear, I could feel the air rushing past me as I fell, I could feel the warmth of the sun beams and control the clouds with my hands. This was my first lucid dream, it was brief but it was really special."



 Running, Louis Dyer
 Louis's first lucid dream from the above quote.

Louis has a very special gift as he gets to experience lucid dreaming much more often than most people. Being such a talented artist wish such a gift is leads to some beautiful artwork. I have only ever had one lucid dream and it was very brief. I realised i was dreaming and started running, as i was running i slowly started to ascend until logic kicked in, i lost my balance and fell which in turn woke me up. Since that time i have been trying to recreate the experience to no avail.


Lee Hadwin
Lee Hadwin is a 37 year old artist that can only paint when he is asleep. He creates portraits of Marilyn Monroe and many other abstract pieces but is not aware of what he has created until he wakes up. Drawing in his sleep since the age of 4 his artistic talents started to emerge around 13-15 years old. Lee draws on walls, tables, old newspapers and clothes - with pens, crayons, paints, coal or anything he can get his hands on. Over the years his work has become more detailed to the point it is today (seen below). I find this thoroughly fascinating to how it is possible and can only imagine the excitement of waking up every morning to see what you have created.






 







Lee just amazes, and puzzles me as i do no see how this is possible. I will be keeping an eye on his work and researching how this is possible in the future.
He recently sold his entire collection for 1 million dollars.

Sleep deprivation

The lack of sleep has many side effects, the most common are feeling grumpy, fatigue, having a short temper, lack of focus and not working at your best. There are far more serious risks worth regular poor sleep, these include obesity, diabetes, heart disease and shortened life expectancy. A good sleeping pattern is necessary for a long and healthy life.
Eugène Carrière, Sleep, 1897
Eugène Carrière, Sleep, 1897

 Eugene Carriere, Sleep, 1897
Eugène Carrière, Sleep, 1897

Eugène Carrière, Sleep, 1897

Sleep required by age

  • New born – 2 months old = 12/18 hours
  • 3 months – 1 year = 14/15 hours
  • 1 year – 3 years = 12/14 hours
  • 3 years – 5 years = 11/13 hours
  • 5 years – 12 years = 10/11 hours
  • 12 – 18 years = 8.5/10 hours
  • 18+ years = 7.5/9 hours

This is a rough guide and people and some people do require a little more or less. If you wake up and crave a nap during the day then it is likely you have no had enough sleep. An occasional night without enough sleep will leave you grumpy but will not have a detrimental effect on your health. Several nights without the proper amount of sleep will have more severe consequences. The brain begins to fog which in turns leads to a lack of concentration and impair your ability to make decisions. This in turn increases your chance of injury while at home, work or driving.

Positives attributed to correct amount of sleep.

  • Sleep boosts in immunity
  • Sleep can slim you down
  • Sleep boosts your mental well being
  • Sleep increases your sex drive
  • Sleep increases your fertility



Torture

Sleep deprivation is a well-known method of torture and has been used for many years. The practice makes the victims more suggestible, reduces their psychological resistance and lowers their resistance to pain. The practice is primarily used to break the will of the detainee.

Sleep deprivation impairs the memory, cognitive functions, decreases short term memory, speech impairment, hallucinations, psychosis, lowered immunity, headaches, high blood pressure, cardiovascular disease, stress, anxiety and depression.


Night Terrors and Nightmares

A person experiencing night terrors may scream, shout, thrash around and may not recognise you when you try to comfort them. This generally happens when the person is suddenly woken from NREM sleep. Night terrors are most prevalent in children between ages 3 and 8 years old and do not generally have long term psychological effects. They usually occur in the early part of the night and can last up to 15 minutes. Night terrors are more common in children with a family of night terrors and sleepwalking. If you witness a person having night terrors and they are not hurting themselves then it is not a good idea to wake them, wait until the episode has ended.

Triggers

  • Certain types of medication.
  • Tiredness.
  • Fever.
  • Increase in the amount of deep sleep.
  • Things that make you wake suddenly from deep sleep. (Excitement, anxiety or sudden noise.

Nightmares occur during deep sleep (REM) sleep and the person can commonly be remembered when the person wakes up. Nightmares are most common in children aged between 3 and 6 years old. 

What makes things scarey


Certain aspects invoke the fear responses. One of the most common is dis formation of the human form.
 
"The human face is supremely important on a social and biological level. Most of our non-verbal communication comes from reading subtle facial movements, and its importance in our cognitive thinking is best shown in our tendency to see faces in inanimate objects (think of how many times you've looked at a rock face and thought you'd seen two eyes and a mouth ). So there's something genuinely disturbing to most people about seeing a face visibly distorted, mutated, or rearranged ... so, naturally, this type of body horror is one of the most common Horror Tropes!"

http://tvtropes.org/pmwiki/pmwiki.php/Main/NightmareFace


Visual Cues for sleep.
A well known technique for representing the start of a dream of flashback is using screen wobbles lines or ripples combined with a blur. These generally fade in or out and contain twinkly music. 
  
Wayne's World, 1992

There are some icons that are common usage in sleep based art, these include:
  • Stars
    Z's
  • Clocks
  • Sheep
  • The Moon
  • Eyes (In a tired or asleep position) 













Target Audience
 Massive Attack V Mad Professor, 1994
Artwork by Michael Nash Associates

This battle scene was targeted at young adults in 1994 and did its job quite successfully. The characters depicted on one side are wearing combats which were in teenage fashion at the time. Ninjas were also very popular in the 90's with films like 3 Ninjas, Teenage Mutant Hero Turtles 1 - 3, Ninja Scroll and Beverly Hills Ninja to name a few. The flammable liquid symbol is used a lot as it was quite popular at the time along with the bio hazard and radioactive symbols. The use of teenage culture helps makes the image relevant to its target audience and in turn do its job by selling the product.
















Teenage culture is so varied nowadays that is a little more difficult to pin it down to a dress code. With such a wide array of styles, music, influences, trends and the internet in general, teenagers are a very diverse bunch. The use of the symbols, icons and logos will be a much better way to draw in the intended audience.

"The first surprise was the almost complete absence of trends. They are more concerned with what their peers are wearing than they are with what Miuccia Prada is inspired by this season."
http://www.theguardian.com/lifeandstyle/2010/jul/16/teenage-fashion-style

Here are a few of the logos and symbols used by teenagers in 2014



"Blue is a color which is generally favored by most people, independent of which culture, country, age, socio-economic bracket, or gender they are from, so it is the safest color to use in all your target markets, although not always the best color to use. Universally, pink tends to be favored by females."
http://www.empower-yourself-with-color-psychology.com/target-markets.html 

Things that help and prevent sleep, (The battle for sleep)

 
A battle for sleep consisting of two forces, one that helps people sleep and the other that keeps people awake. Taken literally, the items that help people sleep. Alternatively one side could represent dreams and the other could represent nightmares. These would consist of things that represent either side. The side that helps a person sleep (the dream team) would be based on perfection and beauty and the other side (the nightmare team) would be based on deformity and terror. An example of this would be Warhammer 40k with the space marines. The good side with smooth ornate armor embellished with holy iconography. The evil side with uneven spiked armor adorned in demonic iconocrapgy. The two sides are a good representation of what people commonly associate with good and evil. A combination of dreamy helpful things and nightmarish unhelpful things would work really well. Frankenstein's monster IPhone and The Ring girl style lamp vs halo burger and the winged sleep mask.

















Alarm Clocks

Influences and images i like


The Brave Little Toaster, Cutting Edge
 
 
 

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